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D&D weaponry revised

D&D is a relatively simple roleplaying game system, to allow straightforward gameplay. Its armor and weapons are no exception to that rule. These rules are also unrealistic and in some cases downright wrong. Below are revisions that partially repair the deficiencies, without touching the base rules of the system.

The rules below are modifications of a small part of the basic ruleset of D&D, published by Wizards of the Coast LLC. You can find the original armor and weapon tables at https://www.dndbeyond.com/sources/dnd/basic-rules-2014/equipment#ArmorandShields and https://www.dndbeyond.com/sources/dnd/basic-rules-2014/equipment#Weapons, or in the System Reference Document at https://www.dndbeyond.com/srd.

Armor

General remarks and extra rules:

Armor remarks:

Name Armor Class (AC) Min. STR Weight Cost Stealth Perception Comfort Remarks
No Armor
None 10 + Dex modifier - 0 lb. 0 gp - - -  
Light Armor
Padded jack 11 + Dex modifier (max 3) - 8 lb. 5 gp - - - renamed from padded
Leather jack 11 + Dex modifier (max 2) - 8 lb. 10 gp - - - renamed from leather
Large gambeson 12 + Dex modifier (max 2) Str 1 12 lb. 15 gp - - - new, quilted armor
Medium Armor
Scale cuirass 13 + Dex modifier (max 2) Str 2 20 lb. 40 gp x3 - x2 renamed from scale mail
Lamellar cuirass 14 + Dex modifier (max 1) Str 2 20 lb. 45 gp x2 - x2 new
Mail byrnie 13 + Dex modifier (max 2) Str 2 20 lb. 50 gp x2 - - renamed from mail shirt
Brigandine cuirass 14 + Dex modifier (max 1) Str 2 20 lb. 60 gp x2 - x2 new
Breastplate 14 + Dex modifier (max 2) Str 3 20 lb. 100 gp - - x2  
Heavy Armor
Lamellar suit 15 Str 4 35 lb. 80 gp x2 - x2 new
Mail hauberk 14 + Dex modifier (max 1) Str 4 35 lb. 90 gp x2 - x2 renamed from chain mail
Half plate 16 Str 5 45 lb. 400 gp x3 - x3 more like three quarters plate, reclassified
Full plate 17 Str 6 55 lb. 500 gp x3 - x3 renamed from plate
Helmet
Open helmet +1 - 5 lb. 10 gp - - - new
Full helmet +2 Str +1 8 lb. 20 gp - x2 - new
Shield
Cavalry shield +1 Str 5 4 lb. 5 gp - - - new
Infantry shield +2 Str 9 7 lb. 10 gp - - -  
Body shield +3 Str 13 10 lb. 15 gp x2 - - new

Weapons

General remarks and extra rules:

Weapon remarks:

Name Attack Slashing Piercing Bludgeon. Min. STR Weight Cost Properties Remarks
Simple melee weapons
Unarmed -1 - - 1 Str 1 0 lb. 0 gp light  
Dagger 0 1d3 1d4 - Str 2 1½ lb. 4 gp light, finesse missile weapon listed separately
Falcata +1 1d6 1d3 - Str 5 2½ lb. 8 gp light new
Sickle -1 1d4 - - Str 4 2 lb. 6 gp light  
Handaxe -1 1d6 - - Str 7 3 lb. 4 gp light  
Battleaxe -1 1d10 - - Str 7 4½ lb. 6 gp two-handed reclassified
Greataxe -2 2d6 - - Str 9 6 lb. 8 gp heavy, two-handed reclassified
Light club -1 - - 1d4 Str 3 2 lb. 7 cp light renamed from club
Heavy club -1 - - 1d6 Str 7 4½ lb. 15 cp two-handed new
Greatclub -2 - - 1d8 Str 15 10 lb. 3 sp heavy, two-handed  
Light mace -1 - - 1d6 Str 9 3½ lb. 5 gp   renamed from mace
Heavy mace -1 - - 1d8 Str 6 4 lb. 6 gp two-handed new
Maul -2 - - 1d10 Str 13 9 lb. 13 gp heavy, two-handed  
Morningstar -1 - 1d8 - Str 8 5½ lb. 10 gp heavy, two-handed  
Light pick -1 - 1d6 - Str 6 2½ lb. 4 gp light new
Heavy pick -1 - 1d8 - Str 6 4 lb. 6 gp two-handed renamed from war pick
Light javelin 0 - 1d6 - Str 3 2 lb. 1 gp   missile weapon listed separately
Heavy javelin 0 - 1d6 - Str 7 4½ lb. 3 gp   missile weapon listed separately
Short spear +1 - 1d6 - Str 5 3½ lb. 2 gp versatile (- / 1d8 / -) renamed from spear
Medium spear 0 - 1d8 - Str 6 6 lb. 4 gp heavy, two-handed, reach new
Martial melee weapons
Shortsword +1 1d4 1d4 - Str 5 2½ lb. 8 gp light, finesse  
Saber +2 1d6 1d4 - Str 5 2½ lb. 8 gp finesse renamed from scimitar
Fencing sword +2 1d4 1d6 - Str 4 2 lb. 8 gp finesse  
Arming sword +2 1d6 1d6 - Str 6 3 lb. 10 gp   new
Bastard sword +2 1d6 1d6 - Str 7 3½ lb. 12 gp versatile (1d8 / 1d8 / -) renamed from longsword
Greatsword +1 1d10 1d8 - Str 7 6 lb. 20 gp heavy, two-handed  
Light warhammer -1 - 1d6 1d4 Str 7 3 lb. 7 gp   new
Heavy warhammer -2 - 1d8 1d8 Str 8 5½ lb. 13 gp two-handed renamed from warhammer
Light poleaxe +1 1d10 1d6 1d6 Str 6 4 lb. 12 gp two-handed new
Heavy poleaxe +1 2d6 1d8 1d8 Str 8 5½ lb. 15 gp two-handed new
Flail -2 - - 1d6 Str 14 5½ lb. 15 gp    
Scourge -2 1d3 - - Str 7 2 lb. 2 sp finesse new
Whip -2 1d3 - - Str 9 5 lb. 5 sp reach, finesse  
Half staff +1 - - 1 Str 1 1 lb. 6 cp versatile (- / - / 1d3) new
Short staff +3 - - 1d3 Str 4 3½ lb. 2 sp two-handed renamed from quarterstaff, reclassified
Long staff +2 - - 1d4 Str 11 9 lb. 5 sp two-handed new
Lance 0 - 1d12 - Str 12 6 lb. 5 gp reach, special (only in horse charge)  
Sword-staff 0 1d8 1d4 - Str 7 5 lb. 12 gp heavy, two-handed, reach renamed from glaive
Halberd 0 1d12 1d6 - Str 10 7 lb. 20 gp heavy, two-handed, reach  
Simple missile weapons
Dart 0 - 1d4 - Str 10 1 lb. 6 sp finesse, thrown (range 30/70)  
Light javelin 0 - 1d6 - Str 11 2 lb. 1 gp thrown (range 20/50) melee weapon listed separately
Heavy javelin 0 - 1d8 - Str 12 4½ lb. 3 gp thrown (range 10/20) replaces thrown spear
Hand crossbow +2 - 1d4 - Str 2 3 lb. 5 gp light, ammunition (range 25/80), loading reclassified
Light crossbow +2 - 1d6 - Str 3 6 lb. 10 gp two-handed, ammunition (range 50/160), loading  
Medium crossbow +2 - 1d8 - Str 4 6½ lb. 15 gp two-handed, ammunition (range 60/200), loading new
Heavy crossbow +2 - 1d10 - Str 8 15½ lb. 25 gp two-handed, ammunition (range 120/320), loading reclassified
Martial missile weapons
Throwing star -2 - 1 - Str 8 ¼ lb. 5 sp light, thrown (range 5/15) new
Dagger -2 - 1d4 - Str 6 1½ lb. 4 gp light, thrown (range 10/20) melee weapon listed separately
Handaxe -2 - 1d6 - Str 7 3 lb. 4 gp light, thrown (range 10/20) melee weapon listed separately
Throwing club -1 - - 1d4 Str 6 1½ lb. 2 sp light, thrown (range 15/35) new
Hunting boomerang -1 - - 1d4 Str 4 ¼ lb. 5 cp thrown (range 55/130) new
War boomerang -1 - - 1d6 Str 5 ¾ lb. 1 sp thrown (range 30/80) new
Shortbow 0 - 1d4 - Str 5 1 lb. 1 gp two-handed, ammunition (range 50/160) reclassified
Hunting longbow 0 - 1d6 - Str 8 1½ lb. 2 gp two-handed, ammunition (range 60/200) new
War longbow 0 - 1d8 - Str 13 2 lb. 6 gp heavy, two-handed, ammunition (range 70/240)  
Sling -2 - - 1d6 Str 6 ¼ lb. 2 cp ammunition (range 110/270) reclassified
Staff sling -1 - - 1d8 Str 5 1 lb. 6 cp two-handed, ammunition (range 90/220) new
Net -1 - - - Str 10 3 lb. 4 sp thrown (range 5/10), special (entangling)  
Ninjutsu fukiya +1 - 1 - Str 1 ¼ lb. 4 cp ammunition (range 15/35) new
Hunting blowgun 0 - 1 - Str 3 1½ lb. 12 cp two-handed, ammunition (range 50/110) new
War blowgun -1 - 1 - Str 2 1 lb. 1 sp two-handed, ammunition (range 40/80) renamed from blowgun