Richard Lemmens website

Copyright:
Attribution NonCommercial ShareAlike
This text content and maps on this page are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike license license. This means that: adapting the content is allowed; using the content for commercial purposes is not allowed; sharing and redistributing the content with others is allowed. If you do any of the above, you must attribute your copy to its creator, Richard Lemmens, and make sure any alterations and distributions are licensed in the same way as the original. More info about Creative Commons licenses can be found at the Creative Commons website.

Totte Combat Stats Calculator

This page contains a utility for Totte, which you can use to quickly calculate effective combat stats based on talents, skills, weapons and other factors. It focuses on human or humanoid characters; there is no room for the outlandish combat abilities of animals and other creatures. Only weapons and armor from the original Totte game are used. The range input parameter is used only in missile combat, ignored in melee and formation fights. Likewise, the rate of fire output parameter is calculated only for missile combat. Penalties from wounds, fatigue, bad weather; bonuses from attacking in groups; modifications from equipment quality; effects of poison; stacked armor; non-standard feats; magic and other variations on basic combat are not included. These can be added in real gameplay.

Parameters

Combat styles fighting
damage
Enviroment range meters
Armor helmet
armor
Weapons main hand
off hand
Penalties other equipment weight kilograms
Skills Melee
Formation
Missile
Talents Strength
Dexterity

Results

Encumbrance 1
Attack 5
Defense 7
Damage 2
Protection 1
Rate of Fire 0.00